Stellaris focused arc emitter. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris focused arc emitter

 
A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development StudioStellaris focused arc emitter  In the late game I just go with energy weapons (mostly focused arc emitters and neutron launchers) and strike craft

So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Imo, Giga Cannon. In a space storm, Tachyon Lance just murders things. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. 维护. Defensive pacts. Then just rebuild the armies. Arc Emitters have 3 strengths: Perfect (100%) accuracy. Also because there is no hull repeatable so it has become an even bigger issue late game. The weapons bugzap the swarms down to manageable levels, while the latent high durability of battleships offsets the high damage output of corvettes. The Focused Arc Emitter also seemed to do more hull damage than any other spinal mount. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. Focused arc emitters seem to be the notable exception, because their damage is not nerfed like disruptors and they have massive range. It seems that arc emitters are slightly better. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. - Synthetic Evolution. 维护. Then there are the Battleship weapons: Kinetic Batteries, Giga Cannons, Neutron Launchers, Tachyon Lances, Focused Arc Emitters, and Cloud Lightning. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. I’ve attempted to use the Arc Emitter, Missile, PD, and hanger Battleships but have found them to be very disappointing. • 5 yr. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. ago. Aidante • 5 mo. Join. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. Content is available under Attribution-ShareAlike 3. Jul 9, 2001 37. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. Always use the Focused Arc Emitter. All of the weapons are shield penetrating. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Here are the main settings of the game : - Void-Dweller. Focused Arc Emitter (energy) Kinetic Artillery (only good for facilitating energy weapons) Neutron Launcher (energy) Devastator Torpedo Whirlwind Missiles Marauder Missiles Disruptors (energy) Autocannons Strike Craft Guardian Point Defense (energy) So more than half are energy. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Stellaris. Report. As nonsensical as it would have seemed in 1. Usually you'll get better results. Home; Guides;. Total cost was like 800 alloys for one battleship and only 5-6 energy upkeep instead of the normal 20+ Total damage was 30M from my fleets vs. 14 daysI always use the focused arc emitters. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. So it's year 2412 and I'm at 170k fleet power. 64 dpd Means a combined damage output of 150. I always do penetrative weapons, focused arc emitter + cloud lightning battleships with repeatable research in energy weapons. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. Sub-forums: Game specific Tech Support. ArcticISAF Feb 27, 2018 @ 10:18pm. e. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Basically shield + armor pen because FE have very high shields and armor. 能源消耗:-250. From what I can tell they are both the same thing, having 100% armor and shield penetration. The Hangars and Missiles do very well at dealing with small ships that get inside the Battleship's minimum range, while the Focused Arc Emitter gives it a big gun. Focused Arc Emitters vs Tachyon Lance 2. Just the same options again and again. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. Arc Emitters: 1-195 Base dmg | 6. On paper Cloud Lightning looks good, but its damage output is pathetically low. An additional 20% of the current market, employing the more complex passivated emitter and rear cell (PERC) design, is similarly limited to PCEs of around. They have huge armor and even bigger shields and tiny hull. | 105 Range | 14. If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. I toss in a supporting Titan to damage sponge with its fleet hull regen aura once I get those, though Titans do significantly slow down the fleet sublight speed. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. Report. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. There is no “If Stellaris was real…” since it’s. In admiral 10x, and running fleets of disrupter destroyers, torpedo/missile cruisers and a few arc emitter carrier battleships, I was able to defeat unbidden doomstacks almost triple my own. You can always swap to Focused Arc Emitter if you're up against shield-heavy foes. Ideally you actually want armor and shield piercing weapons, because they have a very balanced amount of shields/armor. And so far they dealt with corvette swarms of AI beautifully. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Use Auxiliary Fire Control if using either the Giga Cannon or Tachyon Lance, otherwise it doesn't matter (as the AFC does nothing for strike craft or the Focused. And then the rest never appear. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. ; About Stellaris Wiki; Mobile view Arc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. Just remember to only fight at max distance or. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Go to Stellaris r/Stellaris. Giving up one strike craft for the arc emitter is easily worth it. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Bottom row mix armir and shield. Battleship: giga cannon with neutron launchers. Go to Stellaris r/Stellaris. Plasma versus gamma lasers versus disruptors. The only defense that protects against Focused Arc Emitter, and the only defense with a favorable matchup against Devastator Torpedoes and Advanced Strike Craft. If you're going the FAE path, then you don't want Kinetic weapons at all. Even after it devolves into a melee, they'll usually end up attacking different targets. Edit: Quick Thought on the. When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Probably artillery is better. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). Works pretty well against the ai. best two X weapons are gigacannons and focused arc emitters). This is the easiest way to use the guide in game, especially if you don't really plan ahead. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Hangars are the only traditional Battleship weapon that didn't get their damage output nerfed (they lose their point defense property instead), but the rest of the Carrier core got buffed immensely. There's even an argument for picking the lowest tier engines to save on alloys. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. Hit multiple targets. Copy Copy tech_antimatter_power. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. I can't really put my finger on why. Against Unbidden swap for Gigacannon and Kinetic Artillery. < I dunno. Standard combo is giga cannon with neutron launchers. Their defenses will break eventually. 84 Avg. 91 Badges. Cloud Lightning is underrated in 1. 135. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The exact weapons you choose can vary; the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning are the best weapons and different loadouts have different pros and cons. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). I would say unless the enemy is using only shields or only armour then use nothing but phase disruptors and focused arc emitters. crisis from galactic community, which I don't know if is multiplicative or additive, expecting about 1. In most fights, Torpedoes will do great. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. But Cloud Lightning is terrible for an endgame weapon. 57 days; Focused Arc Emitter takes 28. Consider a situation in which a ship with that component is attacked with a focused arc emitter that bypasses shields and armor while doing direct damage to hull. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields. If you can’t find any CL simply go with Kinetic Artillery. Jump to latest Follow Reply. That's putting them at a huge advantage. Go to Stellaris r/Stellaris. Currently, the meta for taking on a FE consists basically in inflicting shield damage (kinetic weapons) and using Arc Emitters (this is particularly OP). I don't play multiplayer. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. And switch to Focused Arc Emitters for Contingency and AEs . If i not mistaken, the xenophobes like using kinetic weapons and armor, so your ships must be using lasers and armor to perfectly counter them. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Also, the void cloud lightning is better. While the Tachyon Lance does have some nice damage. A slots 2x afterburners. 2 or earlier, and it sounds like a lot has changed since then. 14 days I always use the focused arc emitters. That's about when Focused Arc Emitters start 1-shotting battleships. Tho i have yet too see anything beat Arc Emitter spamm. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. Always use Auxiliary Fire Control. but stellaris is first and foremost an rp game, do your low tec energy weapons game. 聚能电弧发射器 Focused Arc Emitter. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Well duh. XL mounts in general are not as good as 2 kinetic artilleries, if simply. Per page: 15 30 50. This is the real reason behind the alpha strike, artillery battleship meta, as the ability to kill any opponent before they can shoot you trumps. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. Arc emitters are seriously underestimated weapons. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. If you need to fight a set of those, baseline you can have 100% Accuracy 25% Tracking on all of your weapons via the usual Sensors, Titan Aura, and Computer. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. HP: 12,456. Focused Arc Emitter + Cloud Lightning Battleship. Tachyon lance is close enough. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. Stellaris. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Arc Emitter Large Laser V (x3) Large Disrupter III (x1) 2x +10% Hull in the extra slots. So four of them are about 32% more alpha damage than the FAE. 花费:2293. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. 11 Darvin3 • 2 mo. ago. (Your call on if you want a spinal or a third hangar on your carrier BBs. Is that better than the Focused Arc Emitter and Cloud Lightning setup? <. And then the rest never appear. There is no best weapon. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. Its biggest advantage is the high tracking value of Cloud Lightning, which gives it a more favorable matchup against Corvettes. Thread starter Jasons073; Start date May 27, 2022; Jump to latest Follow Reply. Members Online. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). They're cheap enough that it's not a big deal. 01 vs 12. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. Focused Arc Emitter and four T4+ L-slot penetrators take 31. The giga has 50% armor pen, and an extra 33% shield damage. Economics is everything in stellaris if you have more ships you win. PD destroyers against missile empires). Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. In singleplayer you can just mass these, the AI will never counter them. I'd like some advice on a fleet build to counter the FE's. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. Destroyers are. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. Get cloud lightning. Auto-best is not good, it frequently makes completely nonsensical design decisions. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. You should use a ton of shields yourself though because most of their weaponry is weak to shields. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. An normal cloud lightning does between 136-1 damage. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Carriers will usually run Focused Arc Emitter + Carrier core. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Yes, this kind of game needs rng, otherwise it gets boring. Many people seem to think you need 'mixed fleets' now but you really don't. Stellaris: Focused Arc Emitter - The Best XL Weapon? Tachyon Lance 3. Focused Arc Emitter is undoubtedly the strongest one: it has a decent DPD, Superior range compared to most other weapons in the game, and its attacks always. They can be found in special predetermined systems and rival moons in size and. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. If you feel like going a bit further, then do the above, but for Cruisers, do only-middle-slot weapons with the Tracking computer (these will specifically shred everything below Battleships) and for Battleships, once you have serious tech, get an XLLLL setup (first deck an X slot, 2nd deck 3x L, 3rd 1x L), and fill them with Focused Arc Emitter. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Immediately, one of the new enigmatic tech options shows up. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Carrier BBs in the same role do sacrifice more, though, and Focused Arc Emitter is 9. Once their shields were down they just died. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. What the arc emitters don't destroy in the first volley the strike craft will. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. @Holycannoli I find Focused Arc Emitters actually are the best X slot weapon, but the issue is that Phased Disruptors are mediocre and Cloud Lightning is bad. 6 beta), and makes the Unbidden just can't reach the battleships (nice kiting). I usually go 40-50 battleships and 10-ish destroyers (which will be gone). Crusader Kings II: Tech Support. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterYeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. Fleets made up primarily of battleships equipped with focused arc emitter and cloud lightning and a few "aircraft carrier" battleships with flak artillery and level 3 strike craft seems to be doing well for me so far. In a pinch the Null Void Beam can be. Cautious admirals with +range are good too, as getting the alpha strike in an engagement is important. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. The nomad ships are OP AF they have focused arc emitters on a Destroyer frame. What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. These weapons bypass shields and armor and strike hull directly. Hearts of Iron III: Tech Support. I've mainly played Stellaris while using auto-best for my ships. My fleet was originally missile-based and it did reasonably well, but took heavy attrition by closing range under the focused arc emitter fire. Battleships: don’t field any until unlocking the spinal mount bow. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Destroyers with KA + PD. The lance does more raw damage but iirc the scourge have roughly equal hull and armor, meaning they basically take the same number of shots to kill any given scourge (lance does double damage but emitter ignores 50% hp). They need to be cheap and numerous, not tough. Unfortunately battleships can't equip torpedoes or you'd be perfect. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. Don't even research them. research_technology tech_antimatter_power Amoeba Breeding. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition!. Design C: Arc Emitters and Cloud Lightning. Also, since they all have a cool down of approximately 8 ticks, average. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. My final composition was, if possible, a focused arc emitter, one shield disrupter in an L slot, one Flak on some. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. I've tried the BS that was posted a month ago on the forums and it never quite worked well for me. But even then I will tend to go Giga if there. Get rid of the Autocannons and Plasma, if a Juggernaut is ever getting close enough for these weapons to fire something has gone horribly wrong. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. 64, or if we consider that they only need to damage the hull a weighted output of 451. Same deal with defenses, stack the shit out of whatever they. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. My nearby FE has about 260k but I'm pretty sure I can win if I just play it smart. A place to share content, ask questions and/or talk about the 4X grand strategy…This is a searchable and complete list of Stellaris technologies and their IDs. Arc emitters and strike crafts will strike directly at the hull (they lack armor). Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 23 votes, 22 comments. Everything I have researched has said Tachyon Lance over Focused Arc Emitter for battleship design. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). 2 times the damage of Cloud Lightning plus CL has terrible range so X slots count for even more in those fleets. What happens to the 25% damage of. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. Apr 1, 2018 @ 11:14pm. Army doctrine was no retreat for + 33 fire rate. Finally, the focused arc emitter is very good, particularly because it never misses. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Ishau Apr 8, 2019 @ 5:51pm. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. 2/3 armor 1/3 shield for all of their health stuff. Business, Economics, and Finance. Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. Many people seem to think you. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. A tachyon/neutron battleship with no repeatables takes about 30 seconds to kill that, whereas a focused arc emitter would take about 44 seconds. Stellaris: Tech. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Each of the next sections, except for the few last ones, are an overview. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. Idea is that if you go down this route, all your guns are laser and physic has guaranteed laser repeatables and start earlier than engineering. 相关页面: 舰船组件. never combine arc with anything else that isn't disruptor. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Spinal mount, focused arc emitter, 4x cloud lightning. You either go with 4 Neutron Launchers or 4 Cloud Lightning. dmg Tachyon Lances : 85-232 dmg | 8. I will keep using a fleet of corvettes until I gain battleships, then I go into X-class artillery battleships using only Focused Arc Emitters and Cloud Lightning. Logical-Table-3530 • 2 mo. Corvettes equipped with Torpedoes also do well against them. 200% efficiency against armor and shield while dodging all heavy. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. The surprising part was how well the Medium Gauss Cannons hit, as far as a percentage goes. So against FEs your by far best weaponry is the X-Focused Arc Emitter, long range, negates shields and hull and strikes directly vs the hull. Armor:17, 789. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. I have. Sorry for super late reply, haven’t had the time to hop on stellaris until. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. go arc emitter + cloud lightning. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Reply reply. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. Interesting thought on using with torpedo corvette fleets, though, if I ever end up doing PvP I might try that, assuming I don't get wiped out long. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Battleships is basically artillery with focused arc emitters and neutron launchers. Repeatables for Focused Arc Emitters and Cloud Lightning . 花费:2293. 相关页面: 舰船组件. 1 Shield booster, 1 Afterburner. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. They also still lose against corvettes with similar results. Mainly because the hull point is pathetic compare to the buffed armor and shield hp. you can just steamroll through all of their fleets. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. Spoiler: Minister-class Titan. I can't really put my finger on why. However, when it comes to the L. First, range. 0 unless otherwise noted. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. To build a one million strong fleet with Shielded Focused Arc Emitter Battleships you will need approximately 150k alloys. Advice for Tackling Awakened Militant Isolationist FE. Regenerative Hull isn't particularly good in my view. . This is my prefered ship design choice (Interceptor Corvettes, 3 Disruptors, 1 Shield, 1 Armour, 1 Crystal Plating for 50% of fleets and then. In this video, I prove hands down that Focused Arc Emitters are beasts, and give some insights into battleship construction. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). The go-to way to use Whirlwinds is part of a balanced Battleship build. Moderator. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. It also gives you a reason to build a science nexus when Focused Arc Emitters still takes 61 months and Improved Battleship Hulls takes 64 months after you have 3 tech worlds and 5 tech habitats. Also, since they all have a cool down of approximately 8 ticks, average. 6. 84 Avg. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. I read somewhere that people were debating which one to get. Make sure you have high accuracy; aux fire control helps for this. My preferred endgame fleet is carrier battleships with penetrating weapons: focused arc emitter in the bow; carrier core with 2x disruptor in the small slots; stern is 2x medium disruptor. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. It can be a good option when going pure energy, as it will punish shield-heavy opponents that Neutron Launchers struggle with. Starcomet. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. I use battleships with neutrons on them. Two Focused Arc-Emitters, six strike craft slots, and four shield capacitors mean there aren’t many things that will worry an empire in control of a Juggernaut. Use Carrier computer. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. You either go with 4 Neutron Launchers or 4 Cloud Lightning. Arc Emitters are only good against the Contingency. Implementation could be a few different ways:There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. The Focused Arc Emitter is indeed a very powerful weapon. Focused Arc Emitter only is already a viable Battleship design, and it basically is not penalized at all by your change from the sounds of things, as Focused Arc Emitters do not require coordination. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. research_technology tech_arc_emitter_2. And 5x T5 large shields and 1 T5 armor. --------------. Helican Jul 19, 2016 @ 9:11am. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. In 3.